Like many others, I habitually participate in the NYT word games each morning. I wanted to create my own variation that mimicked the aesthetics and satisfying animations that make games like connections and wordle so addicting.
*This project is still in progress* I still need to implement local storage, instructions, scaling for mobile, and end-game behavior.
A web application that uses the Spotify API to display the obscurity of a user's taste. Implemented with React, JS, HTML, CSS, and Node.js.
Users are given an overall “Niche Score” to represent how niche their library is. The score is produced by an algorithm I devised that leverages song virality and artist popularity. My goal with this project was to create an application that myself and my peers would actually find useful. This idea was completely original and therefore required a lot of experimentation with the UI/UX. I gained many valuable skills throughout the process: replicating Spotify’s pre-established design language, teaching myself how to navigate React and Node.js, making API calls, and scaling for mobile. New changes to Spotify's developer platform stipulate that third-party apps are placed into "development mode", which limits access to apps like this one. As a result, I decided to take down the Niche Index deployment, but feel free to check it out on GitHub!
A small team and I utilized scrum methodology to create this Django web app. This virtual lost and found integrates the Google OAuth and Maps API to facilitate a simple and effective user experience.
Throughout development, we simulated a real-world, agile work environment. My group and I gained experience in communicating software design, continuous integration, devops, beta testing, and maintenance. I enjoyed working with a team and learning how to effectively distribute tasks.
A completely original daily puzzle game created using Angular and deployed on Hostinger.
Like many others, I habitually participate in the NYT word games each morning. I wanted to create my own variation that mimicked the aesthetics and satisfying animations that make games like connections and wordle so addicting.
*This project is still in progress* I still need to implement local storage, instructions, scaling for mobile, and end-game behavior.